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SwordBounce Download Now





















































About This Game SwordBounce is a linear pixel art puzzle platformer (I know) in which you can use your sword to bounce on obstacles in your path, among other similar things. You will also find upgrades to your sword which increase mobility and your puzzle solving ability. Delve Deep and Don't Give Up!After waking up in a strange place, you venture downward into the dreary depths to discover the mysteries of these seemingly forgotten passageways.FEATURESOver 150 Challenging Levels to Complete10 Secrets to Discover10 Color Palettes to Unlock4 Upgrades to Collect4 Color Minimalist Styled Pixel Art 1075eedd30 Title: SwordBounceGenre: Action, IndieDeveloper:GogglesKittyPublisher:GogglesKittyRelease Date: 19 May, 2018 SwordBounce Download Now sword bounce SwordBounce is a fun, challenging precise platformer that has beautiful artwork. I would recommend it to anyone who is a fan of the genre but a small warning for those that suffer from carpal tunnel or similar hand issues; it does not have controller support so it can quickly get hard on your hands. You can read my full thoughts here: https:\/\/whatevo.com\/post\/237\/steam-summer-sale-retrospective. This game is excellent in every aspect. The puzzles are clever, fun and challenging, the character controls feel great, and the music and visual presentation really suit the game. EDIT: After playing longer, I have to mention the later levels become more difficult, and require a sequence of precision jumping to complete. The later stages of the game definitely cater to the hardcore platformer crowd. I can't finish some secret levels for example, I know what I'm supposed to do but my reflexes just aren't good enough. I still recommend this game to everyone, because even with a hundred repeats of the same section, for me it doesn't get frustrating.. Super fun platformer with interesting mechanics and puzzels :D still playing! come watch gameplay on my channel https:\/\/youtu.be\/NLPeKgsYFfs. Holy crap this game was amazing. This needs to be a staple in the challenging-platformer community. The level design is so good. Sometimes I have to question what makes some platformers good and others not, but this is like the purest essence of whatever that good stuff is. The controls never feel deceptive and I never felt like a death wasn't my fault. Even if I did, the levels are the perfect length. I was skeptical of one-screen levels at first, but they actual vary greatly in size. No screen is ever arbitrarily sized either. The developer knows exactly what he's doing and how much space to give the player.The mechanics are by far the best part. The best platformers are the ones that explore movement mechanics. If you loved the seemingly insignificant but revolutionary fall-jump or flutter in Wings of Vi, or appreciate games like I Wanna Be The Boshy teaching the importance of reserved double jumps, then you'll definitely love the sword bounce mechanic. It is NOT just a gimmick. It forces the player to always be moving, always reacting. Bouncing off a spike seems cute until you realize there's no longer a reason to have a floor. Also, you can bounce off things to the side of you, even if not directly beneath you. Now you're pretty much precision flying, and it's great. I can't stress enough how much this brings to the table.A sign that a platformer is using its mechanics wisely is when you have to digest every level before jumping in, pondering your moveset to find a path in the madness. The developer introduces a few other mechanics, but takes time fleshing out all the possibilites that can result. As such, the difficulty curve is beautiful, besides the secrets that give you a hint of what you're in for. Every object, projectile, and switch can also be bounced off, and the developer uses that to fit so many unique challenges into a small space, of which are then chained together to make mess that, when perfected, can be completed in only 5 seconds. Every level feels different, in the same way that two paintings somehow feel different despite just being paint on a canvas.Seriously, just watch a let's play or something if you're on the fence; you'll know what kind of game this is. I was scared before buying when I saw how little reception this game had. Turns out the only reason it's not popular yet is because people haven't bought it. Now I just want everyone to experience this soon-to-be classic. Like the other reviewers, you probably will too.. Fantastic game with an original concept, a great level design, and lot of challengues. It is a 2D platform game in which you use your sword to bounce over all kind of hazards. This may sound simple, but first of all, its really original ( i only saw this kind of gameplay on Hollow Knight, and it wasn't the main concept ), and second, is way more complex than might you think initially.The levels are very challenging and the sword-bounce is used in many different ways. You unlock some powerups that makes this gameplay even more complex, and also there are secret levels, whose level design is unique and very different form the main game.Definetely 100% recommended ( and btw the price is ridiculous considering the amount of effort behind this title ).. This game is excellent in every aspect. The puzzles are clever, fun and challenging, the character controls feel great, and the music and visual presentation really suit the game. EDIT: After playing longer, I have to mention the later levels become more difficult, and require a sequence of precision jumping to complete. The later stages of the game definitely cater to the hardcore platformer crowd. I can't finish some secret levels for example, I know what I'm supposed to do but my reflexes just aren't good enough. I still recommend this game to everyone, because even with a hundred repeats of the same section, for me it doesn't get frustrating. 3.2.6 Stability and Balancing: 2/23/2019v3.2.6 Stability and BalancingNew Features:New save system is now in. (this gets rid of the save crashing.Slot is chosen at start of game. Old saves will automatically save onto the first slot. System is still being worked on, so it can be strange on loading in. Just leave an area and come back to fix things. If stuck, use the Early Access key item to teleport back to the start of the game)Battle Camera is back. (This script was not the source of the randomcrashing before battles. Still investigating what is. Might havesomething to do with player movement. 3d dungeons still randomly crash before and after battle. If not resolved soon, 3d dungeons will lose their 3d)Balancing:Lowered enemy attack and magic on tech levels below 60. (Changeis 1% to 25%. The lower the level, the more the reduction)All party members, except Golem and Ghost Ship, got +10% evasion.Significantly weakened Spider and Cursed Plant.Slightly weakened other chapter 1 enemies.Slightly increased exp gained in later levels.Slightly increased odds of running from battle.Family Ring now gives +1 to multiple stats.Misc:Added more town info to billboard in Ghost Town.. 3.0.3 Balancing: 6\29\2018v3.0.3 BalancingNew Features:6 more armors added to blacksmith.Balancing:Significantly buffed Gravity magic.Untapped Potential no longer confuses.Untapped Potential now lowers stats by 10%.Empower now lowers health regen by 10%. (was 5%)Buffed Reap and Rapture by 10%.Increased Spiritual Frequency by 33%.Increased base attack strength of heroes past level 10.Increased enemy tech cost by 10%.Enemy tech level ups now increase enemy tech rate by 10.Slightly weakened chapter 1 enemies.Increased gold dropped for tier 2 enemies and some tier 3.Lowered enemy town attack strength by 40%.Lowered Book of Hate from +40% to +35%.Increased healing penalty of Book of Hate from 25% to 35%.Misc:Stopped fading in from happening at times it shouldn't.Fixed Healing Calm.Fixed Mass Paralysis.Fixed Harvest.Skipping chapter 1 now increases enemy tech rate accordingly.Slightly improved some early game dialogue.Updated some early game books.Changed game over music.Shortened game over by 3 seconds.. 3.3 Lost Hunters: 3/18/2019v3.3 Lost HuntersNew Features:Brought back original battle backgrounds. (they'remore stable than before, but still need more testing)Added 5 more hunting contracts for Hunter's Guild.Finished monster quest in Lampless.Added Black Market for Lampless. (no features yet)Small ghost bar added to Island of Sand. (willfeature a quest or two in the future)Town economy now affects town happiness.Store level now affects town happiness.Zero happiness now increases crime by town's total population.Town happiness is now divided by total population.+10% to all stats for a certain character afterchapter 5. (there is no notifcation for this atm)Balancing:Lowered starting population requirement by 90%. (this only applies to new playthroughs)Lowered population growth rate by 66%.Medium pace mining penalty increased from 1 to 2.Fast paced mining penalty increased from 2 to 5.Slightly weakened enemy breath attacks.Slightly lowered spirit on all fates.Counter now grants an additional +10% evasion.Remorse now also grants +25% damage reduction.Increased taunting on Remorse from 200% to 300%.Increased cooldown of Spear Fortress from 12 to 16.Doubled Apathy's side effects.Increased strength of Carbon walls by 1 tier.Reduced mana cost of Chemo from 10 to 4.Reduced mana cost of Mass Chemo from 120 to 20.Misc:Map is now zoomed out.Fixed Divine Underground savepoint.Fixed Blueheart savepoint.. 3.3.1 Town Improvement: 3/22/2019v3.3.1 Town ImprovementFeatures:Added a Motel to the Ghost Town. (shows up at town level 3, and provides economy based on average happiness and art level)Added an Art Gallery to the Ghost Town. (shows up attown level 4, and is used to permanently increase your town's art level and happiness)Musician now gives +1 art level.Balancing:Increased happiness from town level by 66%.Increased happiness from tech level by 50%.Increased happiness from store level by 50%.Misc:Fixed loading in bug for lights and ceilings. (toprotect from a new bug, the game currently doesn't fade out while loading or saving)Fixed Eastern Psuedo Hell savepoint.Fixed some rakenzie cards.Fixed some text.. 3.2 Frozen Ocean: 12/30/2018v3.2 Frozen OceanNew Features:Current health now affects accuracy, evasion, magic evasion, counter,taunt, and critical chance. (this applies to enemies as well)Current stamina now affects evasion, magic evasion, and counter.18 unique accessories added for the previous new dungeons.Balancing:Buffed enemy HP by 5-15%.Buffed enemy defense by 3-9%.+10% evasion to all party members except golem and ghost ship.+20% accuracy to all party members except ghost ship. (thisaccuracy buff is temporary until weapon accuracy is implemented)Buffed angry monster from +35% to +50%.Angry monster now heals 10% hp.Knockdown now lowers 50% attack and defense instead of 10%.Knockdown now lowers 75% dexterity instead of 25%.Knockdown taunt reduced from 75% to 50%.Tripled the taunt skills of 1h swords and spears.Misc:Removed save confirmation script for better stability.Improved stability for 3d dungeons. (may still be unstablefor slower computers)Fixed exiting crystal for 3d dungeons.Fixed Forgotten Horror dungeon.. BROKE PROTOCOL: Online City RPG Hold The Fort Eggys Games Flash Collection The Unholy Society Wooden Ocean 3.3.4 Hotfix: New Features:Side Step added to most party members.Roll added to most party members.Balancing:Guard now grants 25% gravity resistance.Defend now grants 30% gravity resistance.Misc:Fixed Temple of Hate.

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