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The Seven Years War (1756-1763) Download Youtube





















































About This Game LEAD YOUR NATION THROUGH THE TRIALS OF THE FIRST WORLD WAR IN HISTORY AND LAY THE FOUNDATION FOR A NEW WORLD ORDER!In the mid 18th century the mighty armies of the great European empires are led into the first global world war, the Seven Years War. While Prussia struggles for existence against a superior alliance in Europe the fight for the colonies between Great Britain and France arises to gather dominance over the North American continent.Features:• Play 20 realtime campaigns ranging from the year 1750 to 1762, each with individual goals• Coverage of the complete European and North american theatre with more than 110 cities and provinces including 13 nations• Build up a huge economy with complex product chains to supply your people, armies and fleets• Develop your cities and provinces to gain wealth and recruits and manage economic factors like jobless rates and people's wealth• Establish trade on more than 20 goods with local markets, foreign nations and fight for control of narrow map resources• Use a wide range of diplomatic measures like prisoner exchanges or joint military actions • Build up your armies from a single named regiment to a complex division hierarchy and allocate a huge set of weapons • Trade with natives like Huron or Irokese nations and take influence to gain valuable allies or native units• Manage your officer corps with individual expertise depending on the type of arms and battle experience• Set 10 different politics to change the direction of your economy ranging from trade liberalisation to food rations• Research more than 90 technologies to increase your production efficiency or gain access to new buildings and units• Take control of naval routes to gain access to luxory goods or cut supply to your enemy's colonies• Play city or fort sieges by digging trenches and artillery fortifications • Issue war loans or order coin debasements to improve your financials• Lead your armies to epic real time battles with thousands of soldiers and more than 100 individual unit types• Use the advantages of terrains like increased fire range on hills or reduced cavalry charge in woods• Conquer strategic goals like hills, bridges, cities and buildings to gain victory points• Take the place of the famous generals in huge historic battles like the Battle of Kolin or Leuthen 7aa9394dea Title: The Seven Years War (1756-1763)Genre: StrategyDeveloper:Oliver KeppelmüllerPublisher:Oliver KeppelmüllerRelease Date: 30 Oct, 2015 The Seven Years War (1756-1763) Download Youtube the 7 years war 1756 to 1763 the 2 dollars whas too mutch for this\u2665\u2665\u2665\u2665\u2665\u2665.wtf..thislooks like 1983 game soooo ugly and w\u00e4\u00e4\u00e4\u00e4\u00e4\u00e4h just horrible,,,un\u2665\u2665\u2665\u2665ing belivebel that same one release same trash like this..shame.. In my opinion, it's a good game. Easy to learn and commands are easy to master, historically correct, Graphics outdated, but the game is very cheap.... It´s harder to get into than Scourge of war even if it has a much easier UI interface. For me the problem is actually not the simulation mechanics and instead the lack of sounds when troops marching and that you can´t zoom in on your units very close, so instead you are forced to you have a birds eyeview of the battle. So....read the other reviews instead about it. I´m looking forward to the teams new game called " Grand tactician" that seems to be the best of 2 worldsScourge of war waterloo in terms of simulation but with an optimized UI that is not unpractical and influence of nicer graphics that we can see in Total war. Yet it has nothing in comparance to this since " Grand tactican" aims to use the logistics in battle and a much deeper use of engineers and so on.So please read more about this lovely game developement herehttp://www.grandtactician.com/Personally I couldnt enjoy " The seven years war" due to the problems with the immersion but I´m quite sure it´s doing what it´s supposed to be doing in according to the simulation aspect and depth.. Simply an elegant game which has much potential. Excellent time period to study and play. Hours of good fun with this game!. The Seven Years War (1756-1763) was a crucial historical event involving all of northern Europe, great parts of North America and India. Its conclusion set the stage for both the American and French revolutions, the second British Empire and securing Prussia’s role as a major player in European politics. Oddly, no strategy game has taken an in-depth look at this conflict. Paradox’s Europa Universalis IV and Sega’s Empire: Total War take almost abstract approaches to this war while AGEOD’s Rise of Prussia only deals with individual campaigns.The subject deserves more detailed analysis. Fortunately, one man, Oliver Keppelmüller, spent years making an extremely detailed RTS game of the war. The campaign mode allows play as Britain, Austria, France, Prussia and Sweden. Each has a campaign starting in 1750 and going through 1763 and a campaign beginning in 1756 and finishing the war. On top of this are country-specific shorter scenarios, e.g. Britain’s crisis in North America. The goals for all of these are unique to the country. Hence, Britain need only run the French out of North America while Prussia must fight hard to survive. The tools of play reside in several levels of panels. For instance, opening the financial panel reveals further panels of action. Handling these levels becomes second nature after some hours of play.The key to successful campaigning is not moving troops around but finance. Under-supplied and unpaid soldiers and sailors don’t fight well and tend to desert. The Seven Years War handles money through a very detailed supply and demand system.The production chain resembles that of Civilization III: resources are exploited by building mines, farms and so forth but these facilities need resources themselves. Products are brought to cities and trading outposts by traders and merchant ships. These traders and ships move automatically around the map looking for the best deals. Although their profits go directly to the player, traders may ignore the country’s own products if they are overpriced, making production irrelevant. Adjusting prices and demand priorities in cities influence traders indirectly and aid cities.Cities are also crucial to population morale. Factors like religion, health and level of corruption contribute to happiness. Players can influence these factors by building “Feel Good” facilities such as schools, doctors’ offices and forts. A high level of happiness allows for tax increases. Cities are also where soldiers are recruited and ships for the fleets are built.The general status of a nation can be enhanced via research and government policy. New technology can yield better production and new weapons. Policies can decrease corruption and initiate popular reforms. If all of the above seems a bit much for a wargamer, never fear. The military focus option turns all of the civilian functions over to the AI, leaving players to concentrate on why they bought the game – imposing their will on the world.All in all a beautiful and deep wargame covering an important historical period often forgotten.. Pluses: - One man band developer who is passionate about the game, and wants to make it the best he can. The developer is highly responsive to feedback. - Somewhat outdated graphics, but in a quaint and engaging way, rather than just being a pixellated mess. Building graphics have a level of detail that draws the player in. - Ambitious scope (real time, player-controlled battles, trade, economy, diplomacy, research) with a time period that has been very much neglected by other companies - Complex and detailed systems that provide a great deal of replayability and ensure mastery will take time - Detailed strategy map that segues well and accurately into battle maps - Prussia! - ChallengingMinuses: - There are still a number of bugs that are being worked out (but the developer has acknowledged them, fixed some, and seems determined to tackle remainer) - At times certain systems can seem somewhat obscure (this is a plus and a minus - draws you in and is more satisfying, but sometimes frustrating) - Still a great deal of work required for battle AI and campaign map AI - A number of the systems still require some considerable polish. This game could have benefited from a round of beta testing, but understand likely not within means of developerOverall, this is an ambitious project that has the potential to be very interesting, and has some unique or new takes on systems that bring some innovation to a genre that has been lacking such innovation for some time. This is not yet a complete game - I wouldn't necessarily advise buying it today, but you should add it to your wishlist, follow the forums and definitely buy it at some point. The value will be there.. So far has been a very enjoyable experience. The Seven Years War's combat system will be very familiar to those who played the Scourge of War and the Take Command series, and those who already like those games will surely enjoy the realism options and the interesting historical setting for this game. You get to command at regiment, brigade and division level with an accurate order of battle. Around the great combat system a very complex campaign system has been built, and it can be very difficult to get into, mainly due to the scarcity of documentation.Combat wise, the base game offers 6 historical battles of the Seven Years War, all involving the European Theater of the war, as far as I can say. A few things worth noting : there are two DLC packs for this game. One of them, Battle Pack, is basically a necessity for the wargamer, since it's what unlocks the Custom Battle option, as well as some new historical battles and weather effects to the battles. Oddly enough, some commands also require the DLC, like being able to use the charge and retreat orders in battle, so you should keep that in mind when considering getting the game for the battles only.The game takes it to whole new level in the campaign mode. In vanilla, you can select 5 of the major European Powers involved in the war: France, Britain, Prussia, Russia and Austria. The Pomeranian War DLC obviously introduces Sweden as a playable nation. The game focuses mainly on the european and american theater of the war. In Europe you find Prussia fighting for its very existence as a sovereign state later in the war, and the Americas see a struggle between France and Britain for colonial expansion and the support of the native tribes.Every nation has its own advantages and resources, as well as specific objectives, such as colonial dominance in Britain and France's case, to recovering Silesia and defeating Prussia for the Austrians. The campaign itself is very complex, almost like a paradox game, but critically lacking in documentation. The game does come with an 60-page manual, explaining most of the humongous quantity of statistics the game presents, as well as production chains. The developer also posted a few tutorial videos on youtube, but as far as I can tell, this is basically all that you will find, and you surely will stay guessing for a long time what's wrong with your trade or why the revenue seems to fluctuate so much (even while you are paused).Your options are many in the diplomacy: making offers and demands of trade, trading prisoners, technologies, and territories. Making alliances and setting rally points for your allies. You have a few policies to choose from, which tend to specialize your nation, as they focus on improving on a certain area while decreasing your effectiveness somewhere else.You may also make research in military, economic, industrial and agricultural fields. Build provicial buildings to collect raw resources and crafters to process these resources into goods which can then be sold.Trading is made primarly by automated traders, who follow supply and demand rules: buying low and selling high, trying to make a profit. This profit goes to you. It is important to keep your prices below the provincial average if you hope a merchant will buy your goods and make a profit. Otherwise, you will be losing money due to the costs of maintaining and staffing provincial buildings. You can also tell your merchants to focus on trading of stockpiling resources for times of need, such as stockpiling weapons and uniforms for wartime or food the winter, which does affect your production as well as the morale of your armies.UI wise the game does feel unpolished, but since this game was developed by just one person, it is very understandable. Icons in the UI will require some reference to the manual, as the meaning of some of them may seem very obscure at first. The menus are also very small, as well as the font. You may find it difficult to read many of the tooltips and even the resource icons are hard to see; the games does seem a little hard on the eyes at times. The graphics are passable for a wargame, as well as the sound design.Overall, this game is a very good representation of 18th century warfare, and is the only game I can think of to encompass the Seven Years War, known by some to be the first true world war. The battles are very fun, altough very slow when compared to a Total War and other RTS games, battles with 3 to 5 divisions can take upwards of an hour to finish. The campaign, once you get the hang of, can be very satisfying and open ended to play, as you can make and break historical alliances at will, either reliving the historical progression or completely subverting it.. good game like the realisim in it like the numbers in there to but apprentlly I suck with the economy stuff always running in to the red. :( that is unforchanet other wise good game to play.

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